Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Roulette Blood
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Power up now doubled for non-ranged units and costs 3500 food.
Panic now costs 3000 food.
Power up now costs 4000 food.
Many bug fixes.
Changed version numbering to decimals.
Thanks to [MM]_Zix you can now set gather point anywhere on the map by double clicking the horse infront of the unit island and clicking anywhere on the map.
Many more improvments.
Thanks to [MM]_Zix you can now set gather point anywhere on the map by double clicking the horse infront of the unit island and clicking anywhere on the map.
Many more improvments.
I would not limit the first panic with a "free time" period, people will start playing around it. Generally using panics and not using them is considered strategic aswell, some people are wasteful or trigger-happy, some wait too long and take too much damage.
Few more bugs fixed.
What is this map?
This is Roulette Blood a blood map with random units.
There are 32 random units avalible.
How do I win?
You win by destorying your enemies wonders and protecting you own.
How do create units?
There are 2 ways you can receive units.
1st is the King, which can change yours or anyone elses unit. Simply send the king to the players flag that you want to change. A new king arrives 10 minutes after use.
2nd is with the Trade cart in your store, simply send to the King marked "New unit" this will cost you 2000 food.
How do I get food?
There are serveral ways to get food.
You get 100 food/min just for playing, and an extra 100/min for having units in the middle area.
Kills give you 10 food.
Conversions give you 25 food.
Razes give you 250 food.
Deleting your king will give you 2000 food.
Use villagers to hunt, forage, fish or kill sheep/turkeys. Villagers gather super fast and deer & boar and forage bushes respawn.
You can steal resources off defeated players.
How do I steal their resources.
Simply send a unit to the Broken cart where their wonder once stood.
How come another player gets Elite unit and I dont?
It depends on your civilization, all Elite units and unique techs for each civ are researched.
Some units are Elite for everyone.
How come I only get Knight and another player gets Paladin?
Knights, Cavalier and Paladin are treated as seperate units, there is the same chance for each unit.
What other units can I get?
Check Hints section.
How come another player got Scorpions and Sabs?
This is a bonus when a bird flies into your wonder.
How do I get other resources.
Buy a villager in the store you will get 500 wood, gold and stone.
What else can I buy from store.
4 Seige Rams - 1500 food.
Panic - kill all enemy units in your base - 3000 food.
Power up - +25hp +5ap for all curret units x2 for melee units. - 4000 food.
Cloak - hides your unit island. - 5000 food.
Spies - researches spies (buy Cloak first) - 7500 food.
Nuke - kills all units on battlefield (including your own) (buy Spies first) - 10000 food.
How many towers can I build?
You can build a maximum of 15 towers.
What if I build more than 15?
All your towers will be removed.
Can I change the gather point?
Yes. Thanks to Zix you can double click on the horse in front of your unit island and click anywhere on the map and new units will be tasked there.
How can I quickly delete unwanted units?
Send them to the shallows behind your wonder to be disposed of.
Units:
Heavy Camel (spawn time 2 secs, pop 80)
Cataphract (spawn time 2 secs, pop 80)
Heavy Cav Archer (spawn time 2 secs, pop 80)
Chu Ko Nu (spawn time 2 secs, pop 80)
Conquestador (spawn time 2 secs, pop 60)
Arbalest (spawn time 2 secs, pop 80)
Elite Eagle Warrior (spawn time 2 secs, pop 80)
Elite Beserk (spawn time 2 secs, pop 80)
Elite Woad Raider (spawn time 2 secs, pop 80)
Halberdeir (spawn time 1 sec, pop 80)
Hand Cannonier (spawn time 2 secs, pop 70)
Huskarl (spawn time 2 secs, pop 80)
Hussar (spawn time 1 sec, pop 80)
Elite Jaguar Warrior (spawn time 2 secs, pop 80)
Janissary (spawn time 2 secs, pop 60)
Knight (spawn time 2 secs, pop 80)
Cavalier (spawn time 2 secs, pop 65)
Paladin (spawn time 2 secs, pop 50)
Elite Longbowman (spawn time 2 secs, pop 80)
Mameluke (spawn time 2 secs, pop 80)
Mangudai (spawn time 2 secs, pop 80)
Plumed Archer (spawn time 2 secs, pop 80)
Samuria (spawn time 2 secs, pop 80)
Elite Skirmisher (spawn time 1 sec, pop 80)
Tarkan (spawn time 2 secs, pop 80)
Teutonic Knight (spawn time 2 secs, pop 80)
Throwing Axeman (spawn time 2 secs, pop 80)
Champion (spawn time 2 secs, pop 80)
War Elephant (spawn time 3 secs, pop 50/40 Elite)
War Wagon (spawn time 3 secs, pop 50)
Archers of the Eyes (spawn time 2 secs, pop 80)
Sythian Scout (spawn time 2 secs, pop 70)
Removed power up as buyable item and added 5 random heroes to buy for 2000 heroes arrive by transport ship (check oringal post)
Power up now +5hp +1 attack/min in main battle feild and extra +5 hp +1 attack/min for units in middle.
Many bug fixes.
Remove spawn anywhere for now until I can iron out all bugs.
Check OP for details.