Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Guides > Detect game version with triggers
[1]
Hiển thị 1 - 4 ngoài 4 Bài viết
1 User(s) làđọc chủ đề này 30 phút vừa qua
0Thành viên1 Khách
0Thành viên1 Khách
Dân số hiện tại:
Word Association (82 Người chơi)
AoKTS updates (72 Người chơi)
1.6 reward campaing (61 Người chơi)
CBA PathBlood 1.8.0 (42 Người chơi)
New CBA Hero now supports HD / D... (23 Người chơi)
Photos of Voobly Players (23 Người chơi)
New CS EVENT (22 Người chơi)
Chủ đề tích cực nhất tuần qua:
Torneo 1v1 HUMAITA / HUMAITA 1... (31 Bài viết)
🌟 Let's Restart Custom Scenar... (15 Bài viết)
Error al lanzar la partida (4 Bài viết)
no record games anymore in voobl... (2 Bài viết)
how can i download the game? (2 Bài viết)
AOM - VOOBLY (2 Bài viết)
Ra help (2 Bài viết)
I've made a reference map, which can detect these game version combinations:
Each detection uses just 1 condition!
Here are few examples:
-Change view effect can cause gamecrash in version 1.0/1.0c, so condition "1.4 or 1.5 or 1.6 or HD or DE" needs to be added to prevent gamecrash.
-If you want to display Advanced Statistics, use "1.4 or 1.5 or 1.6" condition because it will work only on these game versions, and you would just get an useless message on other game versions.
-If you want to set unit speed, make a trigger with "HD or DE" and an other one with "1.4 or 1.5 or 1.6" condition, because these game versions use different effect IDs to set unit speed.
-To use an UP-effect, add condition "1.5 or 1.6", because on other versions, the players would get an useless UP-effect message.
-To make an undeletable unit, use an UP-effect/UP-attribute trigger with "1.5 or 1.6" condition, and an effect ID 74 trigger with "DE" condition to disable its deletion in both game versions.
-FE/AK/ROTR
-Realms
-5th Age Mod
-Portuguese Civ Mod III
-Age Perfect Expansion
-Age of Chivalry
-Sheep vs Wolf 1/2/3
All you need to do is just put a gaya 867 ID unit somewhere to the map (but not too close to player units to prevent to be converted), and garrison it into itself, and copy the required trigger condition.